ZBrushCentral

bug w/RETOPOLOGY in Z4; ANSWERED

I know this is saying a lot but I don’t see a point in having a mesh that is totally transparent and allows you to see the entire remesh at all times. It makes trying to draw new points almost impossible since it’s trying to snap all over the place. Even if you turn “front opacity” to 1 under preferences/draw, (the mesh turns back to a solid color), the remesh points now become hidden under the selected mesh, so now you can’t see your points and the new points you try to draw are still trying to snap to the other side.

Maybe someone knows a fix? I never had this problem in Z3.5r3, and I remeshed like crazy on that. P.s. I’m not about to buy NEX or Topogun either.

Check out this link. It might help you.

Zber2- Hey thanks for your help, that link was how to do retopo though. This issue I’m having is totally different. It’s about how the retopo feature has changed and I just want to know how to put it back to it’s 3.5r3 setting or something close to it.

Append your ZSphere directly to the mesh you’re retopologizing.

Then select that appended zsphere and start retopology without selecting a mesh.

trust me I tried it. This is what I mean.
Untitled-1.jpg

Ya, there is no fix for this in ZB4 right now. Marcus civis knows about the issue and I believe has forwarded it to the developers. Your best bet right now, and a lot of people agree with this, is to use the appended zsphere method that is in the link I gave you. I voiced the same issue in a thread a while back. You can check the thread out here if you want.

Zber2, man I was worried! I always use retopo in zbrush and this was my first time in z4. So everyone knows about it and the problem is gonna be fixed. Thats good news man thanks!

Dunno if it’s pointed out in the links posted, but the only workaround to this issue is to make the retopology appending the zsphere as different subtool on the mesh you are gonna retopologize, not using the rigging tab of the zsphere tool. Once done, simply go into edit topology mode and now you will have the same behaviour of zb3.5 (no back lines) after finishing the retopology you have two options:
1-create the skin, reappend to the source model and play with the project all options (improved in zb4, so there is a great control and artifacts are really rare)
2-before creating the skin, go to the rigging tab of the zsphere and append the same mesh you used as base, then activate projection and voila

danko75- well it is pointed out in the links but its not really working too great. I’m just using 3.5r3 until a fix comes out. Exporting hi res mesh as objs from z4 to z3.5r3 works, i’m sure there is other ways too but thats what I do to remesh there for now. I know nex and topogun are great tools to learn and have but i just dont have the money for that right now. Thanks for the help, the issue has been taken to the developers.