Hi,
We are trying to use the smooth UV option in Multidisplacement 3, and this feature is doing some nasty UV shifts when it renders out the displacement map.
The maps are unusable, and when we reimported the obj into Maya to check out what happened the UV’s were all messed up. The errors was consistent with the errors in the maps.
Has anyone come across this problem before? Any suggestions?
Many thanks,
Richard
Animation Lab
Yay