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BUG: GoZ to Maya opens each time another Maya application (4r8 P2)

Dear ZBrush Team,

since 4r8 the GoZ-Export of an subtool to Maya got an annoying bug, that it didn’t have before:

Each time, when you export from ZBrush to Maya (click on GoZ) it opens another additional new Maya application.
It even does so, when the object came originally from a running Maya application, to which it only should be sent back.

It means that you have each time to transfer between Maya Documents and unnessecary open and close another Maya instance, which is time consuming and leads to other complications…

Thanks for checking!

(it’s the same with Maya 2016.5 and 2017)