Wow ⦠a fantastic model, Sas !!!
Please, for the love of god, post some shots of your WIP !!! I am extremly interested in seeing how you came up with this ⦠I suppose the figure is Zspheres, but what about stuff like the rope or the hat (especially the hat, as Iām going to be making on myself!) ???
Finally! Some WIP screenshots. Sorry it took me awhile.
Lets start with the hair since Iāve been getting tons of email about it
Hair WIP: To make the hair I use Zspheres and simply converted it to Adaptive skin. Then use the Magnify bush to create the braided hair effect. For the hair bangs I made one and cloned the subtool several time over. Tweaking each one with the Move Tool.
The technique I use for the Hair was used on just about every Tool for this sculpt (Yes even the rope).
Most parts I used the Retopology feature to clean up the Zsphere geo as follows
Here is the original generic female I created using Zspheres
To make the boot I started be drawing my new topology over the old mesh.
Hereās the new mesh after some tweaking (with the move tool). The new mesh has better flow for sculpting a boot with more geo around the sole area and other areas that require more detail.
Finished boot!
Like I said this was the main technique used for modeling all parts. I also used masks and Extract Mesh for parts like belts and gloves. Iāll try and do a tutorial later. Stay posted.
youāre a master .The level of details is fantastic!
The more you post some `how toāā¦the more weāre gonna love you!!..
Take care man, pleaseā¦show some more!
very good technique for the hair, in better words very nice implementation for zspheres to get your hair model, and I am kindda happy to see the topology in action as well.
amazing work.
Top quality work. Thanks for sharing your workflow with us too, very good of you
Fantastic !!! Thanks for the look behind the scenes. And yes, a tutorial would be the best thing ever !!!
Guess Iāll have to figure out how this topology thing works ⦠Meats was talking about it on his video, I just couldnāt figure out what the point of it was - unless we were talking animation.
Soooo ⦠the hat ?! Is that just a single zsphere?
the more i look, the more i think itās amazing!.
Whatās your textures technique for the hair? Any advices?
Thanks for sharing your works man!
Love those chaps!! Very good work!! Definitely a top drawer placement!!
I keep coming back to this fantastic work.
questions =
- How many polys is this whole work (pigtails, hat, boots, etc.?)
- What is the file size?
- Did you export as a .obj file? What size was it?
- What are your system specs - for the computer that you built this lady on?
wow, you did a real great job! i“m looking forward to see the tutorial
one question: do you like to share the basemehs with us, i think its a great starting mesh.
sorry 4 doblepost
great! Woell done!
Nice job thereā¦Sponge!
-Den
someday, maybe just someday, iāll fully understand zbrush and unleash my mind, i donāt know how you guys do it⦠awsome stuff⦠thanks for sharing.
outstanding
Hey man! to make the boot, you drew in new geometry? sorry im just getting to know ZB3 i was mainly a ZB2 user and got back into it, so is thjere a tool like the retopology tool?
also, howd you do the hat? also zspheres?
hey man great work on the mesh. Could you post a rear view of your starting mesh. Im curious to know how your topology is flowing on the back of her at the starting stages before you started adding cloths.
Great work, night texturing to!
that is one awesome piece mate and shes so hot!
What a great terd-cutter.
I have it as my work desktop, again! Which has sparked interest in it from one of my bosses. Please contact me if there are any possibilities of useage?
Mon-Fri 8-5
AIM/IChat: nizzel028
I will check back here.
Nice work, your work is excellent, congratulations, a big hug!!!