Hello everybody. I have a question which I ask in this post 'cause I didn’t know what to keyword in the forum to know what I need (also 'cause everytime I search for something here, I get a flood of results, so I dunno what to pick from). I’ve seen some videos where people makes brushes from objects sculpted inside zbrush, then saved and reloaded (the videos are small, and often w/out explaniations): it is there a specific guideline for this process (also in case of imported meshes made in other 3d apps, to be used as “stencils” in ZB)? And, if possible, some tutes or infos on how to model and detail using for “stencils”? TY.
P.s.: perhaps this isn’t the right place for asking something, but sincerely I was unable to find any other places in the main forum where to post such questions. In the case, I ask the admins to move the thread elsewhere.
It’s hard to be sure from your description but I think you might be talking about the Mesh Insert brushes. There is documentation covering these brushes in the ZBrush 4R2\Documentation folder. They’re extremely useful together with DynaMesh (which is also covered in that documentation).
TY Aurick, I’ll check 'em out.