Hi there,
i have a strange problem. i have a character mesh.
brushes behave on this character oddly. the clay buildup is slow and creates very blurry
results on it.
i added a second geometry ( sphere ) with a similar polygonal density as the character.
the buildup brush works correctly on this sphere.
addition:
-all brushes work slower and weaker on the character model
-i am sculpting with my mouse
does anyone know, whats causing this behaviour?
here is the ztl file:
http://www.limited-edition-works.de/zbrush/claybuildup.ZTL
Converting it to “make polymesh 3d” and then subdividing again, fixed the problem, but why?
do i always need to convert a mesh to polymesh3d after using zremesher?
kind regards