Hey all (first post :P)
I’m having issues using the brush “WrapMode” setting to create tiling geo.
If I start with a ZBrush Plane tool converted to a PolyMesh3D, then the wrap mode behaves as expected. When I import a simple plane from an OBJ (created in 3DS Max), the brush will not wrap around edge to edge. Instead, for a 1m plane, I have to keep painting about 1/3 the plane’s width past the edge before the brush wraps back around to the other side. For a 2m plane, the brush seems to wrap about 3/4 the way along the plane.
In both the above cases, the WrapMode slider is set to 1 and the UVs of the original plane in Max use the full 0-1 range.
The below image shows the results with WrapMode set to 2 on a 1m plane imported from an obj.
I am attempting to create tiling textures using exported base geo from Max and this is the only thing that stops my workflow from being a smooth process.
Can somebody shed some light on what’s happening here?
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