hello there,
in zbrush 4 i’m trying to add a towelling texture all over a model of a teddy bear. to do this i thought i’d use the wrap function of the alpha, only when i do it doesn’t apply uniformly over the model. what happens is the front applies fine but the back of the model comes in and not out as it should. it’s as if the back of the model is sub and the front additive. hope you get what i mean here
i do have a mask using an alpha but i can’t really see that making a difference.
thanks in advance
vin