Hi everyone,
My problem is that the smallest brush size (1), is too big for creating fine details on my model. I presume this means that the model is too small for my needs in Zbrush scene units.
Were this a single subtool, I could simply scale the model in Zbrush by 200 or 400 percent, and then scale it back down when importing from or exporting to Maya, but this will not work since there is no unified scale that applies to multiple subtools. Doing this to each subtool individually would not only be annoyingly time-consuming, but since their centers are at different places they will no longer be aligned when scaled.
FYI - I may have accidentally exported my base mesh from maya while the scene units were set to foot, and I thought this might be the problem, however I have cleaned up the model as best I could, exported it as an obj, brought it into a fresh maya scene set to cm and re-exported to obj then imported it fresh into zbrush independent of the original Ztool, but I have the same problem. I have not had this problem before.
Does anyone know how I can resolve this issue?