I’ve opened a ticket for this one-- it’s a real pain if you’re trying to apply some alpha effects with accuracy.
This problem is new in 3.5, it worked fine in 3.1. Simplest way to reproduce it is the following steps. Many of these steps aren’t specifically necessary to reproduce, but I use them for clarity and convenience:
- Init Zbrush
- size document to 640x480 or 1280x960 (skew effect is greater with larger doc)
- pick any color, ctl-F to fill canvas
- Select simplebrush
- select DragRect
- select Alpha 61 (the up arrow, easiest default to see with)
- Zoom canvas out to about 1/2 the size of the visible window-- this is to give room to drag a large arrow
- place mouse in center of canvas, drag out an arrow so that it extends off the edge of the canvas
- click on the scale tool
- slowly scale the drawn arrow larger horizontally by dragging from the right edge of the scale gyro.
- observe that arrow skews around a bit as it scales. It will stay skewed if it’s skewed when you finish scaling it, if the size you want it to be happens to be at the right point in the “skew.”
ZBrush 3.1 didn’t do this-- it scaled without any skewing. Note that it also skews during the initial dragrect of the arrow-- if you drag it slowly as it gets larger you’ll see it “wobble” skewing left to right while it scales. Again, this didn’t occur in 3.1
Attached is a comparison of ZB 3.1 and 3.5, using my own alpha that shows it off a little more than the arrow-- the green image is from ZB 3.1, and the red from 3.5, original image size 1280x960-- note how it is skewed slightly to one side-- as you scale, it “wobbles” back and forth skewing left to right as it scales and will stay in skewed position when you stop dragging-- I suspect some kind of rounding error has crept into the calculation somewhere. The amount of skew is more pronounced with larger document sizes. This is very annoying because I use this technique quite a bit and it’s just gone totally awry at ZB3.5…
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Zinc


