Hiyas 
Im trying to make a brush that makes stitching.
I have made the stitching and colour on a plane with Mrgb grabber, so its grabbed my alpha and my texture. I want to use the texture at the same time as the alpha, but i only want the alpha to effect the surface deformation. But at the moment it effects the colour too and waters down my texture… so is there a way to make the texture uneffected by the alpha please? thank you 
Surely theres some way of doing it?