alright, so heres what ive been working on. its a bruce lee model to be used as a game model (not for a real game, just personal use) there arent any normal maps yet, just texture work. waiting for the new version of zbrush and all its cool plugins. im not entirely sure why i redrew the topology on the leg that way, older mesh looked better. anyhow, its not a “game mesh” just one that was created to make it more efficient to resculpt the details in zbrush. texturing can use a bit more work. hopefully the images will help those with questions. love the shrink wrap script! i use it all the time, cant live without it.
modeling-zbrush and maya
texturing-zbrush and photoshop