ZBrushCentral

Broken UV's between Maya and Zbrush

I merged all subtools (keeps subdivisions) and exported to maya. Then imported maya, seperated objects, made UV then combine and exported it. But when I copy paste UV’s I get this problem. It is not just a broken vertices, it also shuffles the polygons so I can’t do weld vertices beacuse polygons aren’t in the correct places.(You will understand if you look to my polygroups) I hope you know the problem. I’ve tried everything like reset xform, transpose and import, directly import, work on clone, copy pase UV’s by separating individual subtools, Export in different settings, so I’m desperate. If you have an idea or know this problem, I would be really happy. Thanks.

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I’ve just find a solution and I want to share with you guys. I exported both models to Maya and did transfer attributes for the UV. Then export back to Zbrush and tried copy paste UV. It worked but took my day. Still I’m wondering why it is happened to me.