Hello zbrushers!
My method of uvmap is, UV Master- Export- Import Maya-Modify-Export-Import Zbrush. I try to use GoZ but it says the point order doesn’t match and recorrects itself. It looks like my uv’s are broken but I keep making sure that grouping is turned off in Maya but I still get these lines. I try to import the new uv cage directly over my high poly but the details don’t transfer either, it smooths itself out. Freeze Subdivision Layers don’t work either. Is there an option in Zbrush to make sure GRP under the export menu remains turned off?
Attachments

