A problem I’ve been facing since I’ve upgraded at work is that my meshes no longer have precise symmetry.
They’ll be at world 0 in 3dsmax, but when I important it into Zbrush, painting across the X axis results in errors.
At first I thought this was because the mesh was being thrown off by other subtools, so I used Local Symmetry. But my brush strokes behaved in exactly the same way.
Even when placed the subtools in a scene by themselves, they still were considered off center.
Has anyone run into this problem, and are there any solutions?