So I’ve hammered out a base mesh in maya and as you can see in the first image along the right of center, up the neck and to the edge of the mouth there is a crease… I’m not sure whats causing this. I’ve looked for and tris or poly stars and can’t seem to find any… So any ideas what it might be cause it leads toa larger problem in zbrush
The crease is on both sides of the face… Used mirror geometry tool… So whatever the problem was it mas mirrored too… When I select the object it shows as one piece… But when its exported as an .obj and brought into brush, as shown in images 2 the whole lower lip, chin, jaw, neck is gone… and it follows the crease…