Hello All,
I am hoping someone may have come across this issue or will know what happened/how to fix.
I created a low poly model in modo and then subdivided a couple times and modeled a high poly version.
When bringing the low poly model into headus uvlayout after it appeared there were extra vertices/separate edges.
Here is a screenshot to show what I mean:
Would anyone know how to fix this or prevent this when subdividing my model to work on high poly?
I would hate to have to start all over :S
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