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Broken Android

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This is my Broken Android project I did as part of my course work for JHill’s Character Class back in May.

High poly was done in Zbrush. Low Poly and Hair was done with Maya and XGen. Texture painting was done in substance. The final render was in Unreal Engine 5.

It was an amazing experience to work with J and the team he put together for this course. We had the opportunity to talk with incredible artists in the industry.

I feel that I was able to really push my knowledge of the process in making game ready characters and grow as an artists during my time working on this project.

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