ZBrushCentral

Bringing back an old friend

Wow!
And these fine lines are done without a stamp I guess?
Fun video.

No jmeyer they were all hand tooled. No texture stamps were used. Most people don’t use texture stamps anymore as they seem to destroy the form.
I must say putting texture on a model in ZB is a hell of a lot easier that doing in in clay. The thumbnail image of the texture is actually about the size of my thumbnail.
Thanks for watching the video.

Stunning craftsmanship. Your work always amazes…

Just fabulous detail. You’d have to go microscopic to take it any further. Amazing that you did the skin detail with a hand tool.

I’m sure the image will work wonderfully as a skin alpha.

Thanks,

Cheers!

That skin texture absolutely boggles my mind. Not just the detail, but also the sense of elasticity. You make it look so easy, and I know it never really is, no matter how many years of practice you get.

As someone mentioned earlier, he looks like he’s about to move!

That skin is amazing!
Love the video as well :smiley: How long was the sitting in real time?

Ha, and a true master shows why, well, why he is a master at his craft, hence the one and only RICK BAKER. Your just amazing Rick, real amazing. Thank you for this-:wink:

Awesome work Rick!

man that is some beautiful work! thank you for sharing!

That’s insane! How do you manage to carve such tiny details on such a huge area without losing sight of the overall effect?! I imagine I’d end up having visible ‘rivers’ of pores, or some such.

Thanks guys, I’m surprised at the response, this work is crude when judged by the work that the sculptors who work with me do. A lot of the techniques that I used on this sculpture for the texturing were developed by Mitch DeVane as were the tools. His work make this stuff look crude.
I actually felt guilty posting images of an actual sculpt since this is a ZB forum but I did do a ZB version first which I used as reference for the clay sculpt as seen on the wall in the time lapse video.
Also I figured that part of the closer shot could be used by someone as an alpha.
Hey if someone uses this for an alpha let me know I would like to see how it works.

Santis, the video of me making myself up was done in an hour. I had an hour time limit for the live performance of doing the make up for a MAC master class so I practiced numerous times to get the timing down. This was actually one of the earlier practice times the final make up was better after some practice.
thanks for looking sorry for sticking clay stuff in this digital forum.

If this is crude compared to Mitchs stuff,I sure would like to see some close ups of
his works.Did a quick search but nothing turned up.
Can you show the tool?
No reason to feel guilty methinks,the real world sculpting stuff pretty relevant,
even for CG-heads.
Thank you for communicating with us,very much appreciated!

That’s a sick sculpt!!
incredible detail

cheers

Many thanks for sharing!!!
To call this clay model crude is more than modest.
I made an alpha from your closeup skin detail and tried it on a simple model. Just quick and dirty.
The result of the Alpha could be much better with a different lighting when taking a photo (more ambient like and no directional light) so you don’t have one side of the ripples accentuated which a kind of distorts it when projected on the model.

Thanks and cheers,

Caglar

RickBAkerAlphaTest.jpg

Rickbaker_001A.jpg

Rick,

No need to feel sorry, dude. You did a complete study in Z just to get the reference for the real sculpt. Doing so demonstrates the very intent of Pixologic: using ZBrush to make art. Digital - traditional the end product is art.

Working this way you captured the masses from enough angles, particularly the POVs needed to get it right. You’ll only get better reference from a live model. And you let us other Zbrush users see another potential use for ZBrush.

I’ve used ZBrush to generate reference to make paintings. It helped since I didn’t have a human model to pose. And lightcaps from photo reference of the background gave me accurate lighting on the model for the painting.

Using ZBrush for creating reference, I think, is an excellent way to get lighting, landmarks and proportions for traditional physical art.

Thanks for sharing your technique.

Cheers!:smiley:

Rick, anything you put on here is appreciated. I am awe inspired!!!

I will make use of this alpha for sure, thanks!!!

Hey thanks graphxengine for making the alpha,it looks cool .Because of the shadows it produces a very different effect than the sculpt but I like what it does. I actually didn’t take the photo to be used as an alpha ,I lit it to show the texture,the alpha was an afterthought.

Ill try and find a close up photo of some of Mitch’s work and you will see that I am not being modest but factual.

I was going to have the mold started on this guy today but last night I saw some stuff that I thought should be changed so I totally wiped out days of work to make the changes. That is something that I really like about working on digital sculptures you can have a fully textured sculpt and change the the shape without wiping out the texture. Oh well

Not at all, Rick! I am glad you like it and maybe it is useful to someone.
I made another one; it is from a point with more straight ripples.
I am looking forward to the update on Schlitzie.
Your right, it’s a great plus on digital sculpting, yeah I used to sculpt in stone, there is no way to redo anything. What’s gone is gone forever…

Cheers,
Caglar

Rickbaker_Alpha_002.jpg

Thanks for the alphas :slight_smile:

Hey maestro, great work! Thanks for sharing :slight_smile: