Hi Guys!
I’m a uni student carrying out a project to look at the differences with traditional modelling (polymer clay etc.) and zbrush - and I want my writeup to focus on the differences in techniques, especially the pros and cons of each.
The final project will include one model in polymer clay and another relatively identical version in zbrush. That way I will give each method a fair try and see the differences first hand. However, it would be really useful if people could just post a few ideas regarding the differences, the pros and cons of working in zbrush vs working with physical materials.
For example laying down topology in zbrush is perhaps harder because you dont have the same physical volume that you have with a clay structure?
or
Detailing in zbrush is incredibley versatile because you have ‘unlimited’ zoom.
…Well thats the kind conjecture and ideas i’m looking for anyway. I’m pretty confident there will be some people in this forum that have used both, but if you haven’t - throw me a couple of ideas from the zbrush angle anyway!
I started to use zbrush just before xmas (I’ve been absolutley blown away by it!) and for those who are interested I will be modelling a nude female with cloth draped over her for this project.
Looking forward to the sharing of ideas!
Thanks
Jon