these look great, i love the break down and subtle color on the back of the crawfish lad, solid workflow.
nice updates, digging the pose on the crawdaddy
are you planning on taking these further then zbrush?
exellent work!!!

Hello again.
piz: yup…ta daaa! haha.
crossbones: When I catch one out the ocean I’ll be sure to cut the sucker open to have a look 
Jason Belec: HAHAHAA. YIKEs! That would be a render nightmare! Thank you.
rodion vlasov: Thanks man.
threetails: thanks bud.
bneall: Thank you. Yup I’am, Here’s the 1st test with the dodgy glowy thingy from the deep. HAha. Any advice will be greatly appreciated 
Lil’sister: Thank you 
Well I’m friggin tired. Its 4am here. Talk about having no life whats so ever. Sheesh.
Good night…
really cool character!
thanks for the kind words brett, this character of yours is bad ass, ive been keeping my eye on this one for a while
Wo-ha! Yessss! I love it! 
Dude, did you use displace map or normal map with an “intermediate” polygonal cage? With which Render Engine?
Anyway… Really cool!

P.s.
If you want you may add some kind of rim light… 
I think his Inner Child is trying to get out… 
Hi there, looks great as usual, always great to see that its not only the Springboks that are of world class, keep Africa on the map…
I am still picking up every possible tut as to 3D, gives me sleepless night, but I love it…
Regards Ziggy
looks good, there wouldnt be any specular on him underwater. You can use other tricks to bring out the detail, like a facing ratio pass. Some subsurface on his fins would be nice, sss will diminish detail as well though. Its tricky, but you could get it looking real. Some chromatic aberration and little more depth of field could really sell it. water diffuses light like crazy, so use area lights for sure.
wow !..great character ! i like it !
Looks awesome.
Hello.
So I think I’m finished with this. Other wise it’ll carry on and on.
In the end I decided to just show the model. So no fancy background or anything. Oh I also flipped it. Feels better this way.
2 pass render. Colour and Occlusion with a level 2 model from zbrush displacement and normal map.
Hope you like it
Brett
Intervain: Thank you. Glad you like him.
elfufu: Thanks man. Your work is freakin bad ass
. Hope you like this render. Chat soon.
Jaycephus: HAHAHA. Nice.
Sigmund Hentze: Ag Ja. Thanks man. Hope the 3d isn’t killing your life though. It becomes addictive. Soon you’ll be shaking. HAha.
bneall: Thanks for the help Ben. Much appreciated

skulll_monster: thanks dude.
vlad74: thank you.
Cheers
Attachments
That is really nice. Maya or Max?
Regards,
P
Hmmmmmmm…all we needs is some melted butter
Cooooollll a ‘Sea Monkey’!! Oh man I’ve just wanted those so bad, for so long!!! They look so amazing, I bet they do tricks and everything!!! 
Sorry man, couldn’t refuse, been trying to keep that in for awhile now. Great work though, I really like this character, you really did something worthwhile.
looks good, little blurry, but thats it.
Brett, dude i love this model! i think i liked the first render tho. i’m sure you’re just testing stuff out at this point. i think what i liked about the first one is that it had a little more noise and sharpness to it. this one doesn’t do all of your beautiful texturing justice. can’t wait to see more!
Darn I was thinking that and thought I would be making an original crack oh
Well
JF
truly cool, that render is wonderful.
