Hi, My name is Breno Guinart I am a modeler , texture artist and
designer for the entertainment industry. My main focus is
character/creature work , occasionally working in all stages of
character production from concept to fully textured model.
This is part of my 2015 reel , check the video bellow for the breakdown. Please visit brenoguinart.com for more content. I will be posting more images soon…
<iframe src=“https://player.vimeo.com/video/174464442” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“405” width=“720”></iframe>
Breno Guinart 2015 Reel from Breno Guinart on Vimeo.
PROJECT TOOLS:
- Zbrush
- Maya
- Mari
- Arnold
- Nuke
- Photoshop
Hope you enjoy the work and feel free to get in touch!
WATER FOLK:
" After the flooding of the world evolution took care of humans so they
could live in the brackish waters where they once built cities "
<iframe src=“https://player.vimeo.com/video/174464442” webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen="" frameborder=“0” height=“405” width=“720”></iframe>
Breno Guinart 2015 Reel from Breno Guinart on Vimeo.
As any monster fan I always wanted to create an aquatic creature ( blame HP Lovecraft I guess ) .The concept was inspired bythe work of Steve Wang and his amazing practical FX pieces. The skin, shell aspect and color scheme were based on Mata Turtles and Snapping turtles.
Project done at Think Tank Training Center in Vancouver, BC under the Mentorship of Chris Nichols . Thanks Chris !