ZBrushCentral

Breakfast In Escher City (Update 1-31-2003 - WIP 121 Welcome)

Here’s one of my first experiments with ZBrush 1.55b. I made a lot of use of the cubical skinning feature here.

The balcony was made from a multi-marker object and polymeshed.

As always, 121 welcome.

Next steps will be texturing and adding some people/vehicles.

real cool, love the perspective

OMG!!! :eek: :eek: :eek:

Amazing stuff Winged, WOW!

looks like a very ultra kewlies painting from the old Rod Serling tv series The Night Gallery. Love the depth and perspective in this one…very very well done :sunglasses: :sunglasses: :sunglasses: :sunglasses: :+1: :+1:

Put some green “fosfor” color… and you get a ´matrix´-poster… Nice!!!

/zued the swede

Awesome job, W.O. :+1: !

Very Escher-ian or -istic or…

whoa, that is very cool!!! ;o)

very impressive :+1:

yaaahhhhhh! vertigo attack!

pretty cool, Winged One :+1:

looking forward to future developments :slight_smile:

Great :+1: :+1: :+1:

Stargo

Great perspective !
Is a spray use ?

Don’t miss the official site of Maurits Cornelius Escher A must !
And a visit an abym descent in escher engraving !
Pilou

All of the above and then some! Terrific use of perspective - and imagination. :+1: :+1: :+1:

Very nice Mentat7! Did you use the global perspective feature? I had tried using it several times and could not get it to work. I gave it one more shot today, a guess what, it worked! Great image and I look forward to the update Mr. MC E!
One more thing, the MM polymesh object in the foreground would help the perspective even more if you duplicated it and placed it scaled further in the background on one of those beams.
:+1:

Sirquad…ummmm…that isn’t my pic…it’s belongs to WingedOne… :rolleyes:

It’s an interesting futuristic view of
a an abyss in a metropolis. Cool :cool:

Wow this is great!, as everyone said the sense of depth (or rather height I would say, it feels like im hundreds of feet up looking down) is almost overwhelming :eek: .

Cool Image, WingedOne! The sense of depth, as others have pointed out is awesome. Adding some people and vehicles would give a better sense of scale.

Talking about Eshcer, here’s a url for somebody with toomuchdamnfreetime who did a series of Echer in Lego blocks:
Echer Balony in Legos

Good work WO, and looking forward to the finished work.

mr

Simply fantastic WingedOne!!! :smiley: :+1: :+1: :+1: :+1:

Thanks for the kind replies everyone.

Here’s the latest update with the city lights texture added and a little tweaking to the lighting.

For the texture, first I started a new document at size 512x512 and made a texture consisting of a basic material and a light green and a light blue glow material. Then I MRGBZ grabbed the texture and applied the texture to the cubical skin tool which I had saved previously. I created a new layer and since I had a marker placed in the scene for it and I new what size the original was I just placed the cubical skin in the layer using the marker.

As always 121 welcome.

Next steps will be adding the people and vehicles and maybe a little more tweaking of the textures, materials and lighting.

splendid falling effect!great! :+1: :+1: :+1: