Is there anyway to take the results of the BPR and bake it into the model or transfer it to a texture map based off of the UVs? When I set the model to flat color and use the BPR Ambient Occlusion I get amazing results. But when I try the Ambient Occlusion from the multimap exporter plugin, the results are not nearly as good.
Is there anyway to use Zbrushes system that is used for BPR to create my ambient occlusion?
Thanks
Dane