ZBrushCentral

BPR to texture?

Is there anyway to take the results of the BPR and bake it into the model or transfer it to a texture map based off of the UVs? When I set the model to flat color and use the BPR Ambient Occlusion I get amazing results. But when I try the Ambient Occlusion from the multimap exporter plugin, the results are not nearly as good.

Is there anyway to use Zbrushes system that is used for BPR to create my ambient occlusion?

Thanks
Dane

In the Tool>Masking menu there is a Mask Ambient Occlusion option. Below it are settings for intensity, scan distance and aperture.

Once you’ve created a mask to your liking you can convert that to an alpha (which will be based on the UV mapping) so that you can export it from ZBrush as a map.

Thanks so much for the quick reply! This works wonders.

doesnt really answer the question. i need to know if i can unwrap the bpr render and bake it onto uv/texture map. is there any way? maybe even a 3rd part plugin that unwraps bpr or bakes bpr to the polypaint or texture? would be amazing to have this feature.