ZBrushCentral

Boxer

Hi, this is the final image of a work I’ve developed looking for improvement and learn more about Zbrush techniques. In the end, I’ve tried to make a composition closer to a black and white photograph. I’ve done renders during the process and I’ll be posting as well. I hope you like it, thanks

[![Boxeador_Final.jpg|1200x1125](upload://uyNEE0oyM7fq3LK0Jl5DAub8Rit.jpeg)]![Boxeador_Zbrush.jpg|1200x1440](upload://byymLyifVQZGOp3wZpnpMhLevLw.jpeg)

http://pixotelc.blogspot.com/
http://pixote.cgsociety.org/gallery/

Attachments

Boxeador_Zbrush.jpg

Boxeador_Final_Low.jpg

that’s a really nice looking, clean sculpt. can’t wait to see the renders!

i think the eyes need more work … i don’t like their over all shape…
another thing… is he sitting up straight or slouching ? if he’s slouching you should add some skin wrinkles and folds on his stomach. Biceps and triceps also needs some work… and I think you should fix the area where shoulder and chest connects.

Good job so far ! Can’t wait to see your next update.

great work man. might want to try to add the everlast logo in mesh,import the image in zbrush and porject it on the mesh and raise it a bit or even a deep intrusion will make it really stand out in the image and in the mesh :+1:

Hey man!
I’m very proud if you buddy!
You’re getting better every work you do! :slight_smile:

Great looking model and nice B/W Render

a zshpere or a base mesh from maya

great work

Cool work ! Ithink it would be cool to render a sweaty skin :wink: Would also have been original to open and inflat his mouth a bit and show the rubber teeth protection. Maybe a bleeding highbrow… Hehe those are just some ideas, your base is so good that it gives more expectations for the final ;)))) Congrat :wink:

industripop :Thanks.
bomoh :Thanks very nice observation.
farazmobin :Thanks, your boxer is my referenc.
Diego maia: thanks my friend. i am fa
SolidSnakexxx :Thanks.
eagleg :Hi man.
The base-mesh and prop modeling were done in xsi, and high-res sculpting was done in ZBrush;
render in zbrush.Photoshop was used to composite
Kwamey :Thanks man. nice coments.

is this are some prints during the process
[21.jpg

Attachments

61.jpg

24.jpg

31.jpg

33.jpg

41.jpg

63.jpg

64.jpg