So… For the last year or so I’ve been learning to model in Maya, then I discovered Zbrush. For the last couple of months I’ve been wrestling with it, trying to learn it’s mysterious ways and I finally feel like I’m getting somewhere. Recently I’ve been getting bogged down in the technical aspects of modelling and decided to go right back to basics and just sculpt.
I’ve been so inspired by the amazing images on this site for the last few months I thought it was about time I posted something myself. I found some amazing illustrations by an artist called Kevin Keele, he draws lovely stylized characters so they’re perfect for sculpting.
To keep things creative, fun and simple I gave myself 3 hours to create a model and sculpted with just Dynamesh and two brushes (clay buildup and Dam Standard). When I finished the model I used a couple of the clay brushes to add a bit of texture, rendered the model in Zbrush and tweaked it in Photoshop (I really need to learn how to composite images properly).
My next goal is to learn how to carry the high frequency detail of a model into Arnold/Maya so that I can have a mess around with some procedural materials that I’ve been creating, so far I’ve had mixed results but will keep plugging away at it.
Anyhoo, enough of my waffling, here’s my render, feel free to point and laugh or offer feedback. Cheers!