wow thanks, you’re right, i will try shifting the mouth down a little. As for the nose, i meant it to be that big (maybe ill try making it a little smaller)
ok im done for the day:o so sleeeeeepy . anyway, here are some updates for the people who care… jk
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any good skin shaders out there? please? coz i cant seem to visualize my results so far with just this basic shader… thanks
BTW just incase anybody is interested here are some links for skin shading/materials i found very useful:
http://www.zbrushcentral.com/zbc/showthread.php?t=5393&page=1&pp=15&highlight=sokar >>>>>>>> [download]
http://www.themonsterlab.com/vance-skinpainting.html >>> basics of skin shading:eek:
here’s a little update. i am an amateur when it comes to texturing and shading, so here’s some stuff i fiddled around with in Zbrush and the last pic is how the final charater will probably be pu together.
hope u like it mansss. and please tell me which skin shading y’all like best.
:rolleyes:
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looks good so far, i cant really decide which skin is best suited, i think it will be very dependent on the other shaders for the cloth. To get the right tone can be a real pain…
GReat model TotalScore … I am almost a newbie … did you also create the clothings in Zbrush too ??
hi sorry guys i cant have any updates until the problem i have is fixed its on this thread and nobody seems to comment on it. so until then i cant develop my project any further. sorry
my problem is with zMapper.>>>
http://zbrushcentral.com/zbc/showthread.php?p=290778#post290778
The last skin is my preference.
Elixir the last 2 were my fave.
ok here’s an update, i re-detailed the original model and i hope this is more realistic, :rolleyes:
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Very nice work. The mid specular might be a little strong (minor comment)
yeah i think ill adjust that Elixir thanks. its also one of the layers when i composited it in photoshop, the specular layer.
ok here it is, nothing major, just a bowler hat for boris. the cloths are coming soon piece by piece
hey everybody. this isnt an update but rather a little help out. some people have been asking me how i do my skin shading and i explained to them, and here are all the skin shaders i use. Its a colletection containing the infamous sokar skin materials with lights, an ambient occlusion shader (which i use ALOT), and a series of SSS materials that i personally use with textures. All the materials are for ZBrush. i hope everybody will have fun with these, enjoy. see youse later.
ciao
PS: the light for the sokar material 2 i cannot upload because it is more than 100k even when it is zipped. i got it from ZBrush It.
hey y’all, heres an update of the choice of weaponery of Boris, his main gun. by the way, whats the caliber of a luger pistol?:rolleyes:
PS: i took this model from a 3Dsmax library and rebuilt it because i couldnt smooth it in maya and it looked too blocky.
The gun looks great! Can’t wait to see the texture and paint
luger finished…
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Great Gun Work there, TotalScore! Lugers are 9mm. 50.
hi all, it has been a long overdue update, and here it is. i was late because i had a few problems with converting my rendering results from Zbrush to maya, and zbrush was much easier and faster (on my machine anyways). ok so here it is rendered in maya with SSS and occlusion passes. of course these are ust tests. next up is Boris’ method of transportation, can you guess?
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thanks 50s kid