ZBrushCentral

border edges.

Hi, I’m working on a very high res character, in the end I had to split the head apart from the body to get enough resolution.
so now I’ve got a subtool for the head and one for the chest.
How can I deal with the border edge between those subtools now? is there an easy way to vertex snap the border together, or do I have to rely on project? even if I’m not getting a perfect match?

Thanks

you have to project.
probably require a bit of clean up as well.

Thanks man, yeah that’s what I was guessing, Was hoping there was a neat way which didn’t mean to much cleanup.