Rendered in UE4. Textured and baked in Painter. This guy is the result of alot…of heavy metal, and hard surface practice. I did not have any particular concept design in mind (note to self, do not do!) and simply just went with the zbrush flow. Overall he doesn’t have a very good design balance so I dont plan on using him for anything else. But, he looks pretty good in ue4!
Concept Renders in Blender: