Here is the final render of the creature that I designed while I was developing some custom brushes for detailing in ZBrush.
The ZBrush model… All the details are done with the brushes of the ‘Creature texture and Skin Pack’:
Here is a bit of the texturing process. I used Substance Painter for the colour base and roughness and a bunch of the generators to take advantage of the details from the ZBrush normal map
Here are some more examples of the use of custom brushes to create surface details:
If you are interested in the pack of brushes you can grab them from this link
I’ve also made a tutorial covering the use of the brushes and to showcase the effect of some of them, you can visit the ZBrushGuides website or watch the tutorial here: