Hello,
I’ve been using the project below as a way to learn how to use ZBrush’s incredible sculpting and painting tools to create a high poly mesh then export a low poly mesh along with displacement maps to 3DS Max Designs in order to get the highest quality render possible (for me anyway). Hope you like it. Suggestions welcomed.
Thank you,
Bobby Sparks
Greek Warrior Bust
Original sculpt done in ZBrush
Final polypainting of bust
Low Poly ZBrush scupt imported in 3DS Max Designs where I added facial hair using curves I exported from ZBrush Fibermesh
3DS Max Designs render using VRay
Another VRay Render but with armor added