Boba Fett, the most notorious Bounty Hunter in the galaxy; who went out like a joke…
Created using ZBrush and 3ds Max. The plan is to create a game ready character model from this sculpt. Trying to be as accurate as possible; there are still a few details to work out. The Jet Pack isn’t quite right and I’m sure there are a few other things. My process so far has been quickly building up Boba Fett’s forms in ZBrush using dynamesh and some quick sculpting with insert mesh brushes, clay tubes, hard polish, and clipping brushes. Once I have the basic forms built up I then bring the sculpt over the 3ds Max to make a much cleaner geometry. Then brought the new geometry back to ZBrush to add additional details. I will also be using the new topology created in 3ds max as the final model that will be used for map baking from finished sculpt. I will be using Substance Painter when the time finally comes to texture the model. The renders below were all done using Keyshot.
Critique welcome. Especially from Star Wars fans:D
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