hi!
i´m an real zbrush-newbie and i got a question…
i got an ztool (head) with high details (pores wrinkles etc.) in sdiv:7.
all this looks real great in zbrush (details are awesome and clear).
to export this into maya 2010 i created an uv-map and an normal map
in size 8192 to bring all the details into maya 2010.
generelly the normal map is shown in maya (i brought the filter-type to:off)…
but the normal map looks real blurry and all the fine details (like pores etc.)
are gone :-/
can anybody give me an advice, what i´m doing wrong in my workflow,
or ist there an solution, to tweak the normal map, so that i can bring all the fine details
into maya 2010 (64bit)?
thanks a lot for an answer!
i wish all forum members an very nice weekend!
greetings fro
loopon