ZBrushCentral

Blond Elfa

This illustration was made alone in zbush, for a RPG event. They forgive, my weak English and.

elfa_final_02.jpg

Very good work here! :+1:

Very nice, I like these type of illustration

Ah, very nice! :+1: :+1:
Can you show us some of your workflow?

Very cute and beautiful! :+1: :+1:

Beautiful. I like the softness.

Excellent! Stylistic and beautiful!

I’m always looking for well executed stylistic 3d art, and this really fits the bill.

and sensible… :sunglasses: :slight_smile:
Please, show us more! :+1: :+1: :+1: :+1:

That’s great! I love the figure, and all of the details too. Can you share your methods?

Sweet!

Tis nice, I like.

they forgive I sent two times the same message. Then I erased this.

I go to describe the basic one because the project would be very extensive.
First I transformed one sphere3d into polymesh3d, I shaped the head, after that I used subdivision to make the ear.

Soon after I used zsphere to make a simple structure for the body.
Later I transformed into polymesh3d. comment: the original body in zphere I erased, then I made a body imposes a fine on for demonstration, lacks more zpheras.

I made the necessary adjustments shaping the body and with subtools I added the head.
After that I used mapcat White to make the tone of the skin and other objects.
I colored using polypanit.
I made the clothes parts and with you mask and lazymouse (this resource helped therefore work with mouse sufficiently, does not have tablet).
Adding in sub tool, with sphere3d I made the hair, with zphere I made mechas and I transformed into polymesh3d, later I erased zsphere.
To make the shoe I used the topology. I was adding the objects that lacked.
Elfa with the basic texture.

Later I made more adjustments in the modeling.
Elfa with some adjustments in the modeling and without texture.

I used different types of brushs, aphas, colors, intensities, with some matériais to make the texture. I changed the materials as desired.
To the times it used the Projectmáster.
Soon after I used transpose to put into motion elfa as I wanted. To facilitate the movement I used polygroup to separate the legs, arms and trunk.

I had that to give to adjustments in the modeling and the texture and pose.
I used relieving of preview and best.

It concludes the Elfa, after that I created a new to layer and I started to make the deep one.
In one plane3d I made a texture and coloring in projectmaster. I used saturationbrush, intensitybrush, higlitherbrush and others, Repeating these stages diverse times. I made some stencil and I colored some details in the deep one.
I shaped the flowers, sword and the objects that completed the deep one. Later I made the composition in layes different.

Always using save in objects with the Multimaker, thus it was needed to make modifications in objects I will not lose the pose.
I used relieving of preview.
I transformed into image in texture.
I used adjustments to modify the color of the image.
In plane3d I used projectmaster, I used blurbrush in the image then I saved and I applied on of the original with transparency. E with brushs I made clear and dark areas and I insinuated luminosity and I made necessary adjustments thus reaching the desired result.

Attachments

icon.jpg

I like this style, nice colors :+1:

The translation is awful, and I really don’t like Manga, but theres no denying the quality of the work. This is sensational modelling/painting/design/rendering kleber, congratulations on a fantastic piece of work. Your use of sub-tools and stencils is particularly good, the attention to detail amazing.

:+1: :+1: :+1: :+1: :+1:

great work buddy!
congratulations!!
Alex Oliver

You’ve done some wonderful work here! You have a graceful and elegant design and compositional sense. This figure would lend itself to doing a 3D print. With work like yours I’m thinking that Pixologic should start a side line business of marketing 3d prints of outstanding work like yours.
Thanks for sharing your art and techniques – :+1:

Very, very nice!:+1: :+1: :+1: :+1: :+1:

I always wanted to model something similar and now I have a beautiful reference.
Maintain excellent work.:smiley: