My mesh is outputed into maya and set up correctly with my disp map mental ray,I followed the vidoe tutorials on the site.
i have done ot a number of times so i think this area is fine.
But i keep getting bloat very badly.
So i heard if the bloat is not the disp map set up as a problem,it must be a scale.Im sure ive double checked this.
So the last time I rendered the object inside maya and the bloating started to go again ,but i then scaled the object down & bloat is worse,and then i scale up to about 20,the bloat goes away,and the displace renders fine but the object is huge.
i brought back in to z brush and tried a unify,as i read some where it is a magic scale reset button.
But pressing it did nothing except move ot slightly,and i still have the bloat & it still goes away if i rescale in maya 0-20,but this cannot be accurate or a correct method.
Im sure its a scalling problem for me?
But how do i get the corect displacement at scale 0 ,rather than scale up to 20.? or the bloating at 0
Where abouts did i go wrong.
thanks