Hi everyone…
this is my first project combining maya and zbrush so excuse me if im asking a stupid question. this is part of a class assignment consisting of 3 phases… modeling, texturing and then blendshaping… so far im quite happy with the first two but i have no idea how to proceed from here? I rendered this in zbrush 2 only because im still new to the whole using zbrush with maya thing, and my displacement maps wont work correctly… Now my question is…how do i go about creating different blendshapes in maya for this highres model?..do i export variations of the highres models from zbrush and then just use those, or is it possible to use displacement maps on a single lowres model in maya for the different blendshapes that i sculpted in zbrush? i hope this makes sense?
…oh…and also…please be so kind to give suggestions on how to improve the model…and maybe borrow me a pair of realistic eyes ?