Hey there,
I am considering creating my blendshapes in Zbrush as it is much easier for me to drag the vertices and such.
I managed to import the blendshapes in to Maya and the sliders work.
I’m a little worried about the actual blend shape window though. As I am importing models and setting them as the morph targets, they are appearing below each other in the interface instead of horizontally. Is this a problem?
Or an easier question: Is there a tutorial on the workflow of blendshapes from zbrush to maya?
Thanks,
tfox.