ZBrushCentral

Blendshapes, Zbrush to Maya

Hey there,

I am considering creating my blendshapes in Zbrush as it is much easier for me to drag the vertices and such.

I managed to import the blendshapes in to Maya and the sliders work.

I’m a little worried about the actual blend shape window though. As I am importing models and setting them as the morph targets, they are appearing below each other in the interface instead of horizontally. Is this a problem?

Or an easier question: Is there a tutorial on the workflow of blendshapes from zbrush to maya?

Thanks,

tfox.

Can you post the process to this or if you found another workfkiw??