ZBrushCentral

Blender to Zbrush (UV Check Problem)

Hi, I imported a mesh into ZBrush 4 and wanted to check to see if my mesh had UV’s.

It used to be under (Texture > UV Check) but it’s no longer there so I tried (Texture Map > New from UV Check) which is a confusing name because I don’t want to create a new UV map, but I digress, anyways when I selected (Texture Map > New from UV Check) I got a weird pattern on the mesh.

Question 1
Did I do this right? Do you select (Texture Map > New from UV Check) to check UV’s and if so why no confirmation like there used to be telling me the UV’s are OK?

Question 2
When I look at the UV check preview (see image) it looks to be messed up but maybe it’s displaying correctly. My UV’s work fine in Blender so How do I know if it is appearing correctly in ZBrush? (see image)

Make sure the uvs don’t touch the boundary of the uv tile or you can get the uvcheck red colour error

Thanks Richard that worked. I usually use “Pack Islands” in Blender to stretch the UV’s to the edges, but I guess ZBrush doesn’t like that! :smiley:

pg