I disagree, wholeheartedly. These days you can configure any decent 3D app with enough hotkeys to control whatever you want. The problem with Blender is that it is unnessesarily more difficult to use than it should be. No one looks at a guy flying a space shuttle and says, “While a daunting task for a beginner, watching a pro control the shuttle with precision is a great thing to watch.” It’s hard to use- period. The only reason it looks possible to control is because that guy dedicated years of time to learning it inside out. For the people who don’t have years available to them, or the memory to remember all of the hotkeys (which is most) controlling Blender is simply an uphill battle. And, for what reason? It’s simply that it’s every innovation in control is a layer on top of an original flawed base. (which any long-time Blender fan can testify to)
Not only is the interface hard to use, but Blender itself lacks many basic functions. For example, only now do you see the ability to actually undo something. There isn’t a single 3D application that lacked the ability to do that, except for Blender. Then there are the small issues, like the transform panel, where you have to delete the numbers inside of it to input something else. It’s clunky, slow, and annoying.
I’m not talking about whether someone could use the program. I’m talking about the basic useability of the program’s interface. If you honestly think, “it’s way faster, more efficent and just easier to work with than other 3d programs” you’re living in a complete 3D fairy land. It’s not. Hundreds of 3D professionals have commented on Blender’s inerface, just as I have, and at the same time been ignored by the Blender community. I guess it’s no wonder. The vast majority haven’t used anything else.