Trying Layers and MorphTargets.
- Is there a way to morph between 2 subTools?
- Is there a way to blend between to imported meshes with same vert count?
Trying Layers and MorphTargets.
There are two ways to do it. In both cases you need to import the OBJ mesh with the same number and order of vertices when your mesh target is selected. Instead substitute it, it will create a morph.
Using Morphs.
Use the button storeMT to store the current shape as morph target. Now use the option “import” OBJ from the top of tool menu.
Now you have two morph targets and you can you the slides below to combine them.

Using layers
You have less options but you can combine more morph targets. Create at least 2 layers and activate the recording of the second one. Import the OBJ. Now you can use the sliders to combine them.

You can combine both systems of morphs
Thanks Altea,
to be clear “Active Points” HUD is how to make sure vertices are the same per OBJ?
The number of vertex/point is relevant but also his order. Each vertex has assigned a specific number. The the morph knows to what vertex correspond other. Basically it must be the same object but modified. Having only the same exact number of vertices is not enough.