Hey, I’m Bjarmi Sæmundsson. I’m a student at Game Artist Academy.
For my ZbrushCentral debut I’ll start with Disney’s Hercules. Technically it’s still a WIP since I’m working on retopoing it completely (an ongoing process that has lasted few months)
I usually start with the Mudbox basemesh. I just started by extruding toes before going into Zbrush. My workflow is that I try to get as far as I can push it for each of the levels of the mesh. Getting the silhouette and as much facial resemblances in the lowest level as I can.
I think the shoes are entirely 3ds Max also the strips on the armor. The armor itself is a mesh extract in Zbrush I retopologized inside 3ds Max.
Clay Vray inside of 3ds Max.
Zbrush Render
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