He may be unemployed right now, but having worked on Crysis 1 + 2 is still a good reference
hey,
i did something new with the new zbrush… was a quick fun dragon head model.
I did also a lowpoly version and render it with marmoset.
Hope you like it.

This is a very cool! Nice job man!
How did you manage to get a reflection in marmoset on the eye? Great work on the latest low poly too.
Great work! The renders are fantastic too.
RageNrock&poda: thanks guy’s
womball: all you need is low spec and high gloss map to get this result.
ausgezeichnet my friend !
I love the way that the leather is shaped, this is great. I say leather cause i don’t find how to say the … for the horses, i’m not english. Darn.
Good work, hope to see more soon
thanks dude
Awesome work on all the pieces in this thread. What software do uou
use for your lo-poly generation?
I like to use zbrush to create the lowpoly, but it depents a lot on what kind of stuff i am doing.
A new quick speedy with a video, hope you like it.

Attachments
sweet character dude
Nice one Bischoff, great form and details!
your technique is amazing. great detail. love how clean it is too.
thanks guy’s
i worked on some realtime arms for the first person view.
I rendered the arms with marmoset und use the nice tessellation of this great realtime tool.
Hope you like it.





It’s just an arm, and yet, I can’t stop looking at it, fantastic work.
Great work, can’t wait until displacement is standard in games (next-gen consoles)… Some PC games are doing it already but it feels like they haven’t gotten a hang of it yet.
great job on those arms!
Great! i like the details
love it!
thanks guy’s