ZBrushCentral

Bischoffart

He may be unemployed right now, but having worked on Crysis 1 + 2 is still a good reference :wink:

hey,
i did something new with the new zbrush… was a quick fun dragon head model.
I did also a lowpoly version and render it with marmoset.

Hope you like it. :slight_smile:

dragon04.jpg

This is a very cool! Nice job man!

How did you manage to get a reflection in marmoset on the eye? Great work on the latest low poly too.

Great work! The renders are fantastic too.

RageNrock&poda: thanks guy’s :slight_smile:
womball: all you need is low spec and high gloss map to get this result.

ausgezeichnet my friend !

I love the way that the leather is shaped, this is great. I say leather cause i don’t find how to say the … for the horses, i’m not english. Darn.

Good work, hope to see more soon

thanks dude :slight_smile:

Awesome work on all the pieces in this thread. What software do uou
use for your lo-poly generation?

I like to use zbrush to create the lowpoly, but it depents a lot on what kind of stuff i am doing.

A new quick speedy with a video, hope you like it.


zfun03.jpg

Attachments

zfun03t.jpg

sweet character dude:+1:

Nice one Bischoff, great form and details!

your technique is amazing. great detail. love how clean it is too.

thanks guy’s :slight_smile:

i worked on some realtime arms for the first person view.
I rendered the arms with marmoset und use the nice tessellation of this great realtime tool.
Hope you like it.

cop_arm05.jpgcop_arm01.jpgcop_arm_aowire.jpglapdswat05_14iaj.jpgcop_arm_tex.jpg

It’s just an arm, and yet, I can’t stop looking at it, fantastic work.

Great work, can’t wait until displacement is standard in games (next-gen consoles)… Some PC games are doing it already but it feels like they haven’t gotten a hang of it yet.

great job on those arms!:+1:

Great! i like the details :+1:

love it!

thanks guy’s :slight_smile: