[attach=10497]bird-detail-color.jpg[/attach]
been playing with cavity, lights and projection master, no reason for this pic, just trying to get more and more detail. thanks for looking
…and color effect
Have happy Zbrushing!
Pilou
zbrush helps us! master will be pleased!
Holy goodness. I like that first one. The color is mezma rising.
That is amazing!!! Can you post the lighting by any chance? Great effect with the red in the skull. Would love to see more!
Andreseloy
Bones are cool…I like the lighting in first one, good detail! :eek:
very nice, love that detail.
thanks for all the comments everyone, glad you liked it… sorry i didn’t save my lighting. i just did it for the render, im still working on this however, i will post another render (and possibly a tutorial) maybe tonight or tomarrow. thanks for looking!
“I’ve been playing with cavity”
Where is this cavity??? I have searched it without success. I want to create holes in my mesh like yours, how is it done???
thanks
Cavity is a propierty of the materials not modelling, select a material and put a higher value in cavity colorize and cavity intensity and test in a image. If you can make hole there are so many possibilities, you can mask a portion of the mesh and the mask hide visible point and then in geometry delete hidden, or you can use projextion master with the option zsub or zcut. You can use the standard brush in edit mode with zsub and a higher zintensity. Practice and practice and you will find your desired technical. Hope you find useful this suggestions.
Greetings
Well, in fact my qüestion was to model this:
http://www.zbrushcentral.com/zbc/showthread.php?t=25358&goto=newpost
I don’t know if it can be accomplished using materials.
Anyway I have created a primitive, changed the cavity parameters and nothing changes. I supose I have to do more things.
Thanks bye
i used the meats meier morph target technique, that uses the morph target to of course here’s basically what i did… you can find the tutorial here at zbcentral… maybe someone has the link saved and they can post it.
- draw a sphere primitive, convert to polymesh and subdivide a few times
- sclupt the form into a basic bird skull
- mask off what i wanted to cut (in this one i masked off the eye, nose, and mouth holes, as well as the main hole for the spine). invert the mask,
- hide unselected, delete hidden
- create morph target, deform>inflate, create difference mesh
- subdivide and sculpt more
…this answers my zygomatic arch question!
awesome work!
Thanks!
Great Work Logic…!!!Thanks 4 sharing
http://images.google.com/images?q=bird%20skull&hl=es&lr=&sa=N&tab=wi
WHERE IS FRENCHY…??