Wow, that is weird. thank you Lemonnado, Mykyl…
et Merci Sebcesoir pour le Tip de l’option
Wow, that is weird. thank you Lemonnado, Mykyl…
et Merci Sebcesoir pour le Tip de l’option
Here is my first real SSS test in Maya, still need a diffuse and specular texture, I couldnt get the displacement to work well, so I simply smoothed the model and added it as a bump.Tomorrow ill try some more playing around with the displacement. Wow it’s long to do this for the first time
[](javascript:zb_insimg(‘25067’,‘SSSAttempt.jpg’,1,0))
You can define this in the export defaults in ZBrush. So you can integrate it into your toolflow as you wish. I can also define in XSI if I wish to flip during import.
Lemo
Love the progress and how is it going m8