ZBrushCentral

Bionic Face Revamped, W.I.P

Wow, that is weird. thank you Lemonnado, Mykyl…

et Merci Sebcesoir pour le Tip de l’option :stuck_out_tongue:

Here is my first real SSS test in Maya, still need a diffuse and specular texture, I couldnt get the displacement to work well, so I simply smoothed the model and added it as a bump.Tomorrow ill try some more playing around with the displacement. Wow it’s long to do this for the first time :stuck_out_tongue:

[SSSAttempt.jpg](javascript:zb_insimg(‘25067’,‘SSSAttempt.jpg’,1,0))

You can define this in the export defaults in ZBrush. So you can integrate it into your toolflow as you wish. I can also define in XSI if I wish to flip during import.
Lemo

Love the progress and how is it going m8 :wink: