ZBrushCentral

Biomechanical Anubis

Another work I done during freetime.This time i trying out using Zbrush for hardsurface sculpting and rendering which I’m quite happy with the result.
Critics and comment are welcome and thanks for viewing!

Attachments

anubis final2.jpg

anubis final2small.jpg

I like that very well! I have an affinity for biomechanic.
And to the ancient egypt anyway.

And I am an avowed stargate fan!:cool:

Ciao,
TM

very cool idea.how many subtools did you use for making this?:+1:small_orange_diamond:)

Thanks guys!!
Yaa there’s ALOT of subtools and I’m need to organize them with polygroups and merge them by “types” (internal wiring, outer armour, main body structure…). After I confirmed and done all the detailing, I re-split the subtools and re-merge them by body part for posing.