I have a character that I imported from modo to maya and then to Zbrush 3.1. I spent a couple of hours getting a nice displacement on him and exported the map as I usually do, and exported the obj from Zbrush back into Maya.
Huge problem. Some of the UV islands had edges that were not merged (which sometimes happens when an object comes in from modo or an unwrapping program) As a result uvs were stretched all over the uvmap and the resulting displacement map has large chunks of grey blocking the nice detail I spent hours making.
So how can I transfer the detail from one tool to another in Zbrush? I tried exporting the subD level 5 model from zb to maya and getting a displacement map with the transfer maps command, but the results had lost a lot of the detail. I’ve heard there is a way to do this inside zbrush, but I’m only really familiar with the scuplting tools and workflow.
This is due in two days so any suggestions would be much appreciated 
