Big Man

Real-Time project made at Animum 3D School for the Master Degree in 3D Character Modelling.

I’ve used the classical Kung Fu. ZBrush for the sculpting, Maya for retopology and UV creation to be textured with Substance 3D Painter. Final rendering with Marmoset Toolbag.

:blue_heart: artstation.com/artwork/Ommdoe

It’s based on the awesome concept art by Hongyu Wang.

Concept art by Hongyu Wang