Updated with a couple of renders and a clay render of the model. I used my texturing.xyz starter kit for the skin detail. Now is time to leave ZBrush and give this dude some color!
This character is based on the original artwork by Hongyu Wang
Artwork by Hongyu Wang
Detailing before the retopology process. This big dude will become a character for video games, my last project at Animum Creativity Advanced School.
Modeling and sculpting with ZBrush and easily rendering with Keyshot 10.
I’ll show you some more soon.