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Hi! Moved to new place - Everything bit messed while trying to catch up with work stuff - haven’t had too much time touch Zbrush
-Anyway, here is a test i made with zbrush and 3dsmax - i’m not happy with it, but here it is anyway! -
Model is built in zbrush, displacement map was generated, rest is 3dsmax
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No twist bones in 3dsmax, that is why shoulders get ruined a bit when upper arms turn inwards
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Animation is done with mocap, bit tweaked for this animation - No finger animation either
Here is the animation (DivX):
A frame from animation for those who don’t have video…
Here is a image of the model - sorry, he is a bit funny looking dude! :
Here is a link to image of the older model version, before smoothing…
Modeling took two long evenings from a tube character mesh… animation setup for test took one day
CnC Welcome!