ZBrushCentral

Big Head

Hi everyone,
This is a new project I started. It’s a not-so-original work inspired by metamesh’s older work
http://metamesh.cgsociety.org/gallery/ (awesome artist)
and also from a character in the movie Green lantern designed by the aaron sims company.
http://www.aaron-sims.com/
My goal with this is to update my demo and also simply let go of the technical side and just sculpt away!

[BigHead_11.jpg[/ATT]%3C/font%3E"][ATT=]BigHead_11.jpg[/ATT]](http://%3cfont%20color=%22/#9a9a9a%22%3E[ATT=)

[BigHead_10.jpg[/ATT]%3C/font%3E"][ATT=]BigHead_10.jpg[/ATT]](http://%3cfont%20color=%22/#9a9a9a%22%3E[ATT=)

Wow, I’m off to a bad start!

I uploaded the images by clicking on the “upload Image or File” button and copy/pasted the code with the help of internet explorer but It’s not working…

Am I missing something?

[ATT=]BigHead_11.jpg[/ATT]
ok i have no idea what you did there, just reupload them ;D maybee you used a wrong format, and did you upload them form your hard drive ? ;f

I uploaded from my hard drive.

Oh cool, I don’t know why but it works this time.

Thanks.

BigHead_11.jpg

Attachments

BigHead_10.jpg

nice work keep up the good work:+1:

Hi!

I’m not done with the modeling but I decided to start the textures just to mix up the fun. I took inspiration from images found on http://www.aaron-sims.com/

The textures are done with Foundry’s Mari http://www.thefoundry.co.uk/products/mari/ . I’m not sure about the colors I used, I might change that.

BigHead_19.jpg

Attachments

BigHead_20_edit.jpg

very cool paint i like it :+1:

Nice job :+1: Really like the lighting on that profile shot…strong piece…:slight_smile:
Maybe a little more work on the forhead wrinkles…they look kind of flat as compared to rest of the wrinkle patterns on the face and neck…Just a passing thought that may be useful to you…:slight_smile:

Thanks 3D-User, glad you like it because I love working on it!

Thanks for your reply 3D-User.

For the forehead wrinkles, I also think I should redo them. I think I just used the wrong technique. Instead of making a fine crease and inflating around it, I think I’ll use masks and the inflate brush to do the job right.

…I also should use more references for that sort of work.

the eyes lack in reflection, try adding some random white geometry in font of him and turning teh reflection way up. Also the sss is a overkill, he feels like jello, tone down the scater distance and make the effect stronger, or make the texture pop much more, since now the texture also seems too weak ;f And for teh skin details try baking a normal or a bump from a higher sublevel, should work good with the displacement map.
I liek where its going, but it needs a bit of work ;D

too much SSS. His skin has the same consistency of a rotting white grape. Too translucent. but then again, maybe you want it that way? After all he some sort of alien thing right?

Thanks Mr-NYM and slocik.

For the eyes, I used what I think is a good value for the fresnel reflections. Of course, reflection is nothing without the environment to reflect so I did not get to work on that yet.

And yes, the sss is overkill. I’ll tweak the radius later and also use a map to control it. I’m thinking of adding some dried paint of blood on it that will have no sss.

for test rendering, I’m only using a 2k texture map for the displacement so it does not look so great. I will try to use mostly just displacement. In terms of quality, I think it’s the best. The model contains 8 mil polys and I intend to show it all with disp.

I’m also only working on the diffuse right now. The use of a specular and small bump should help out a lot.

Here’s a very small update. I worked on the eyes. Hope you like it.

Attachments

BigHead_23.jpg

Hi,

I put the texturing/shading on hold and started making the pose. I also did some cloth work with marvelous designer:

http://www.marvelousdesigner.com/ (great software)

I will redo the topology later.

Attachments

BigHead_43.jpg

How can I know if the image will be displayed in full size rather than in a small thumbnail?

Thanks.